@startuml
sprite $arrow_upward [48x48/16] {
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}


!define MATERIAL_ARROW_UPWARD(_alias) ENTITY(rectangle,black,arrow_upward,_alias,MATERIAL ARROW_UPWARD)
!define MATERIAL_ARROW_UPWARD(_alias, _label) ENTITY(rectangle,black,arrow_upward,_label, _alias,MATERIAL ARROW_UPWARD)
!define MATERIAL_ARROW_UPWARD(_alias, _label, _shape) ENTITY(_shape,black,arrow_upward,_label, _alias,MATERIAL ARROW_UPWARD)
!define MATERIAL_ARROW_UPWARD(_alias, _label, _shape, _color) ENTITY(_shape,_color,arrow_upward,_label, _alias,MATERIAL ARROW_UPWARD)
skinparam folderBackgroundColor<<MATERIAL ARROW_UPWARD>> White
@enduml